
A campaign awaits, Forgeborn. Master Rust, then Soroban contracts on Stellar — eight acts, eight champions, one many-eyed horror — and the echo it left behind.
Prologue · The Great Panic
For an age, the Constellation held the realm together — a lattice of star-contracts written by the First Forgeborn. Then a single rune went unhandled. The panic propagated. The sky unwound. Now the elders forge new apprentices in the ruins, and the runecraft must be relearned from its first waking words.
— from the Ledgerstone fragments, a.p. 0001
The Campaign
Act I · Rust Fundamentals · open
You awaken in the oxidized ruins of the old capital of runecraft. Ferrisia the Crab-Mother teaches you the waking words, the binding of names, and the law of the Unbending Blade. Relight the beacon, Forgeborn.
Enter the Citadel ›
reward · STROOWARRIOR
⊗ sealed territories — they open as the campaign is forged







Act VII · Soroban Contracts · boss
Beyond the Gate it waits, in a fortress built of every error never handled. Forge Soroban runes, deploy them to the living sky, and turn the Beholder's own corrupted contracts against it.
its card is not a reward. it is a trophy.
The Collection
Eight painted cards for eight acts. Clear an act's finale and its champion joins your collection — flawless runs earn rare prints.








Every skirmish is real code judged by hidden trials — no setup, no excuses. The compiler is your harshest ally.
Acts unlock in order, skirmishes retry forever — from Rust fundamentals to contracts live on the Stellar testnet.
Eight painted cards for eight acts. Flawless runs earn rare prints — and the boss cards must be taken by force.